The design world has gone light years ahead. It has been decades since AI was out in the industry and since then is making a prime mark in every disciple. With Augmented Reality being the latest introduction to the AI family, it is making the world have the best of experiences. Thanks to the brilliant minds behind. Evolving as any other technology, with each phase AR is transforming every industry. It will be very appropriate to call it an innovational benchmark.
In the past, it was extremely difficult to convey the idea of a future project. Solely relying on two-dimensional plans, drawing, and imagery. Even after the three-dimensional analysis was introduced, creating implausible digital renditions of building and imagery, it was still a bit convoluted for nonprofessionals. Albeit we have a tendency to manage to form the simplest project descriptions, images, films, and physical models, we still want the viewer to take that huge abstract leap into thinking themselves into the place and imagining how it’d feel. And though we manage to form the most effective project descriptions, images, films, and physical models, we have a tendency to still want the viewer to indulge and take that massive conceptual leap, thinking themselves into the area and experience the vibe. With AR being introduced it is now possible for organizations to give their customers a visual demonstration for their offering remotely.
The best example is the ‘IKEA Place’. An AR app that lets you view furniture virtually in your homes and experience how it looks through your smartphones. You can locate, relocate, remove, switch between the furniture of your likes from your smartphone and have a real-time analysis of the place.
It has been a misconception, relating Augmented to Virtual Reality.
Elaborating, AR doesn’t lean on wearable technology (e.g. Google Glass) – and considering the millions who’ve opted for Lasik (weird though), its difficult imagining folks grip a relentless eyewear. Even though the price of Google Glass was is way accessible, the hindrance is the faux of unchic fashion– not to mention obstruction in your optical range. That’s why there’s a lot to AR than simply wearable devices.
Amber a cyborg anthropologist believes that mobile devices are resulting in our brain development. She asserts that our digital devices are becoming an extremity of our selves, comparing to the times when humans had tools to support and extend their physical self. Technological evolution today is helping us broaden our mental horizons changing the way we experience the world.
It is somewhat important for technology to render the criteria of efficiency if it wants to survive.
What can we expect?
1) Engagement and Interaction:
Thanks to AR, it is relatively easy to manipulate perceptions to such extents that we can now easily enter another type of reality.
The smartphones we are so accustomed with have made the use of touchscreen a second nature to us. AR is virtually and physically redefining our accustomed measures of interaction. Akin to human interaction, AR pushes us towards natural and physical interactions toward virtual objects. Time is the key, and by design, it seems that this technology will provide an intuitive user interface that is easy to adopt.
2) Changes in Information architecture:
Moved to a new place? Redesigning your room? Worried about the space? These have all become passive issues as with.
We can now get the possible feelings of a space beforehand. Due to AR’s 360-degree interface, UX designers will now be able to design and direct information with multiple angles, with the prime focus being the user.
AR has provided a groundbreaking platform with enormous opportunity, facilitating to reduce the complexity and load associated with a typical two-dimensional surface. Companies are now utilizing AR to virtually present their customers with the real-time experience of their logos. Brand representation is now much more exciting than it ever was. You can now virtually experience a 3D image of your product, furniture and can even make your own logos online and induce holograms.
3) Dependable Input and Output:
AR platforms or systems are what we call non-command user interfaces. They conduct tasks without receiving inputs and utilize circumstantial information within the environment instead. Pokémon Go, as an example, uses the real-world input to get pro-active digital outputs. UX designers are striving to grasp the best ways to mix real-world and digital parts with reference to spacing, prominence, proximity, and size.
THE VERDICT?
We can safely say that AR is in its evolutional phase and there is no doubt in that. Simply put, the technology has swayed from specialized usage to widespread approbation. At a similar time, it’s appropriate to say that this technology has a way more to deliver. Global Market Insights, a marketing research, and consulting firm, predicts a thriving market of $50 billion by 2024 for Augmented Reality.
It is for the UX designers to build and innovate the optimum user interface. It is the ideal time for experimentation, it is definitely going to hit us way faster than we expect but it us who have to be prepared for it.